Barrowdork · Hiring in the Moorgate Fief

The Tally House

Somebody has to carry the torch. Roll up who.

The ledger is open and the page is blank.

Hirelings 0-level, HP 1d4, three at a time

The Tally House

A day's work for a day's pay — references optional.

What the house is posting

Nobody has been called off the bench yet.

Sellswords 1st level, HP 1d8, wants a share

What kind of sword arm

Whoever's about
Cheap and local
Guild-grade

Nobody has come down off the bench for this one.

House Rules

  • Hiring is a DC 9 CHA check. Loyalty under danger is DC 12, loyalty after the job is DC 9 — fail that last one and they leave for good. Pay above the going rate to shift the odds; pay below it and expect to roll badly.
  • Hirelings are 0-level. HP 1d4, no XP ever, and the clothes on their back. What they ask for a day tells you most of what you need to know about how their year has gone.
  • Sellswords are 1st level, HP 1d8, and want a share of what you drag out. They use retainer loyalty rules, not these. Stats are rolled 3d6 down the line in case somebody wants to keep one.
  • Postings are what the house sells. The rate on the board is what you pay; the trade underneath it is whoever was standing there. The gap between the two is how the Tally House eats.
  • Where you stand decides the trade. Roll d12 on the town's board for the row, then d6 down the row. Nothing is ever impossible anywhere — a kiln-yard can still cough up a torchbearer.